Bonus Thing 2: Map of Khartan»

Wow. Too much. Expect blog post to explain what has happened in the last few days.


Children of the First
Bonus Thingy


KHARTAN SCRAMBLE ASSOCIATION


Official Rules of College Scramble

Abridged for Players and Spectators

This guide is based on the Khartan Scramble Association's Rules and Regulations of College Tournament Scramble, and is intended to provide enough information for players and spectators to understand and enjoy the game of scramble. For a complete rulebook, or to learn more about playing scramble, please contact the KSA or your local scramble league.

Reprinted in 1294 by the Khartan Scramble Association.

I. The Field

  • The standard scramble field, or "pitch," is 6000 feet by 2000 feet (approximately 3 acres).
  • Fields used in regular league play must have a natural setting. All elements of the field must exist in the same environment; for example, no field can contain both scorched desert and alpine trees.
  • There are two "goal towers" per field, one at either end.
  • There are also three judges' boxes, one behind each goal tower, and one at half-pitch.


One of the many fields at Raekos University, designated "Deciduous Forest Basic."

II. The Players

a) Teams

  • There is no limit on how large a team can be, but at least six players are required for a team to compete in league play.
  • Every team must have a head coach, team captain, and one or two assistant captains.

b) Squads

  • The maximum (and preferred) number of players on a single squad is five, though squads are frequently forced (and occasionally choose) to compete shorthanded.
  • Squads are determined ahead of time, and the complete roster must be submitted to the league officials no fewer than two days before the tournament. Both teams' rosters are made public the morning of the tournament.
  • After the deadline, tournament officials may decide to allow changes to a team's roster, but are under no obligation to consider such requests.
  • There can be no substitutions or changes to the roster after the tournament has begun.

c) Player Equipment

  • Every player must wear an armband. Depending on which team a player is on, the armband will glow either red or blue, but is only visible to judges, spectators, and teammates. In the event that a player is “killed” or ejected from the game, his or her armband will glow white.
  • Players are also required to wear an approved scramble gauntlet. Gauntlets must be submitted for inspection and etching before the tournament begins. Etching links the gauntlet to the judges’ boxes, which gives tournament officials control over the glove’s function during match play.
    • Each gauntlet can hold six spells, three for use when attacking and three for defending. Spells must be set before the match begins, and cannot be changed until the match is over.
  • Uniforms are not required or typical, but there are certain restrictions on a player’s clothing. (See prohibited equipment below.)
  • Prohibited Equipment: Clothing with any sort of enchantment or ward; clothing with sharp spikes, blades, or other adornments intended to injure other players; unapproved gauntlets or other weapons; any equipment other than clothing, an armband, and a gauntlet.

III. The Game

a) The Match

  • Matches consist of two 45-minute rounds with a 15-minute break at halftime.
  • Before the match, one of the teams must "declare" which squad they intend to play; after the squad is declared, it cannot be changed. The opposing team then chooses their squad based on the declaration.
  • The judges flip a coin to decide which team defends first and which side of the field they will control.
  • The attacking squad can only use three of their players, but the defenders use all five. The squads switch roles at halftime.
  • The match begins when all members of both squads are touching their respective goal towers and the head judge fires a flare into the air at half-pitch.
  • The attackers' objective is to reach the other goal tower and hit the button at the top before the round ends. The defenders' objective is to "kill" the attackers and prevent them from reaching the goal tower.

b) Killing, Dying, and Keeping Score

  • On offense: Reaching the defenders' goal tower and hitting the button earns five points and ends the round.
  • On defense: Killing one attacker is worth two points, killing all three will end the round.
  • After a player has been killed, his armband will glow and his gauntlet is disabled. The player must then go directly to the nearest judges' box and leave the field.
  • The winner is whichever squad has the highest score at the end of the match.
  • There is no sudden death or tiebreaker, a draw is a draw.

c) The Tournament

  • All regular season meets are fought on six separate fields in the stagger tournament style . Non-league meets may be in other formats, but do not apply to league records or standings.
  • Each team begins the tournament with six squads(see squads for details).
  • The teams take turns declaring their squads (see The Match), starting with the home team.
  • There are eleven matches scheduled in 45-minute increments across all six fields, allowing coaches and spectators a chance to attend part of each.
  • The tournament ends when one team wins six matches, or when all eleven matches have been played. If neither team wins six matches, then the team with the most total points is declared the winner.

IV. Penalties

  • Minor violations, such as attacking an already dead opponent, will cause the offending player to be ejected from the match.
  • Consequences for more serious violations—endangering other players, deliberate attempts to cheat, repeat offenses—can range from an automatic forfeit of the match to suspension from league play.
  • Consequences up to ejection from the tournament is at the judge's discretion, beyond that, the league officials must make the ruling based on the judge's report and player's appeal.

Afterword by Ageri Ripfoot
"For every scrammer ever forever."

Scramble is a game of speed, skill, and wit; there are as many styles as there are
players, and no one style is best for every match, field, or situation. The diversity
of the players is what makes the game so unpredictable, exciting, and challenging.
No one could ever learn all there is about the game, but the smart scrambler finds
the lesson in every match, every field, every teammate and opponent.

This guide will get you out the door, but there is no substitute for experiencing the
game firsthand, so SCRAM!

-Ripfoot
___________________

Khartan Scramble Association

First published in 1265 by Reedin Press, Inc
Reprinted with permission in 1294
Reedin Press, Inc
14 Ringwood St.
Lowhill, Raekos

www.theKSAisnotreal.com
www.neitherisreedinpress.com

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6 Comments

  1. #1 Whitney says:

    beautifully done

  2. #2 Alex McG says:

    Thanks, this thing gave me hell. Hope everyone likes it!

  3. #3 Cameron says:

    This is so cool, i was curious about the rules,
    i think i'm gonna try and get a scramble league started in my town

  4. #4 Kragon says:

    Very cool man! I can't wait for more looks into this very awesome world that you have created.

  5. #5 Pan says:

    "Scramble is a game speed, skill, and wit."
    I think you're missing an "of" in there.

    I'm more excited to see this in action than I am to read the rules about it. To be perfectly honest, what I liked best about this rulebook was that it means some of the minor details integral to the story won't have to be awkwardly worked into the exposition.

  6. #6 Alex McG says:

    Thanks guys, (and for catching the typo, Pan) I'm glad that my efforts were not all in vain.
    @ Pan: I agree, the action is way more fun, but I thought having a written set of the rules would probably come in handy when there are more scram chapters.
    If I had known this thing would turn out to be such an ordeal, I probably would have skipped it, at least for now. But what'reyagonnado?
    Also, if there is confusion about aspects of the game down the line, I can always append the guide to make it more clear.

    I'm with you though, I'm glad it's behind us and the story is coming back.
    Vaya con Gaia

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